function setup() {
createCanvas(400, 400, WEBGL);
//background(0);
}
var angle = 0;
function draw() {
background(0);
//translate(width/2,height/2);
rotateY(angle);
angle += 0.01;
var beta = 0;
noFill();
stroke(255);
strokeWeight(4);
beginShape();
while(beta < PI) {
var r = 100 * (0.8 + 1.6 * sin(6 * beta));
var theta = 2 * beta;
var phi = 0.6 * PI * sin(12 * beta);
var x = r * cos(phi) * cos(theta);
var y = r * cos(phi) * sin(theta);
var z = r * sin(phi);
beta += 0.01;
vertex(x, y, z);
}
endShape(CLOSE);
}